Showing posts sorted by relevance for query show reel. Sort by date Show all posts
Showing posts sorted by relevance for query show reel. Sort by date Show all posts

Show Reel Design - some thoughts

Check out the cool example show reel from RMIT graduate Avner Engel who I met at the 11 Second Club.

There's been much discussion on this blog and amongst the 2nd years about show reels and narrative films as methods to show off a student's skills as an animator to potential employers.

Read more in depth, including 10 top tips for your successful show reel and the chance to win chocolate (Mmm chocolate).

AM Webinar - demo reel dos and don'ts

Carlos Baena has a webinar up for Animation Mentor that is all about the best way to make a demo reel. A must see for students so drop by and watch it here!

Recent ARC post about show reel design with links to all the ARC resources on creating show reels.

Ian's Rambles - Cliché

Between other distractions and posts I’m going to work my way through some of my major Big No No’s for student short films and then will put up an index post that links to them all when I get to the end.
We have already looked at wether a student film needs to be long, now I want to talk about the evil of the cliché.
Flikr image By Lil Erna

I’ll tell you about the worst thing you can ever say to your animation teacher, “Yeah I know it’s a cliché, but I’m kinda doing a caricature of a cliché, kinda plying with it and putting my own spin on it.” It this kind of talk that’s likely to make steam start pouring from my ears, or I might just excuse myself quietly in the middle of the conversation, calmly leave the room, stick my head in the nearest hole and scream my lungs out.

Here is the thing, I know this may be hard to believe, but teachers aren’t all idiots (some maybe, but not all). If we assert that your film is cliché then that’s because it is, not because the subtle nuances of you extremely clever and subtle concept have eluded us. In case you hadn’t noticed we have seen a few film is our day and we get it.

The sad truth is that the student is often just trying to divert attention away from the fact that they couldn’t be bothered putting in the effort to come up with something original. There I go sounding cynical again, I suppose it going to be hard to avoid when I’m writing about stuff I DON’T want to see in your films.

So what’s the big deal? If you want to make a cliché then what business is it of ours? We are just here to show you how it works, and what you do with it is your business, right?

You see the problem is that we care. We care about you as a person and we care about your future. Lets be honest, we also care that you are going to wander out in to the world and apply for jobs with that cliché on your show reel and tell them how wonderful your teachers were for letting you make it. You see I can tell you from having sat on the opposite side of the job interview table that if you’re going to go out and apply for jobs with a cliché idea on your reel you may as well stamp “I have no imagination” on your forehead before you go.

I’m going to do my best to back up all of these posts with opinions and advice from other (perhaps more respected) folk. I cant imagine finding a more respected point of view than that of the great Ward Kimble, in this amazing letter he wrote to present day animator Will Finn back in the 70s.

My Favourite quote, “Curiosity is the key word. See everything! Do everything! Find out what makes everything tick. How does it work? What motivated this---What motivated that. Learn from others, BUT DON'T COPY THEM! Try to retain your individualism while learning the basic rules. Don't be dogmatic because you're going to change your mind about what you like and what you dislike hundreds of times before you're thirty!”

Here is another one from the Temple Of The Seven Golden Camels blog, run by veteran storyboard artist Mark Kennedy. He has a two part post entitled Advice for Students on his Blog that is all gold (part 1, part 2).

I like, “Relying on a cliché can be comforting because you're building on something that's a known quantity. It can be easy to rationalize as well. After all, you say you want to show off your skills as an animator - not as a character designer - so why not just draw characters that are only slight variations on what we've all seen before? Why waste timing searching around for a fresh design when you really want to spend your time focusing on animating? Well, because re-using an old design will inevitably cause you to fall into the same expressions and acting patterns as whoever animated it the first time - it's unavoidable. You won't be able to divorce your mind from the performance you've already associated with that design. You won't invent a new personality because that would be impossible - your mind already perceives that design as having a personality assigned to it. Any audience that sees it will have a hard time forgetting the personality they already know and accepting whatever new character you're trying to sell. It's an uphill battle and it's pointless.”

I don’t have a link for this one, but it’s a quote from a guy named Randy Cook from Weta Digital, “Study acting, keep your eyes open and learn from life, not from movies. And, above all, try to bring something of yourself to your work. You, after all, are unique


Here from Nick Park founder of Aardman Animation in the last line of this interview, "So, my advice to young animators? Tell a good story, for heaven's sake"

Here in the comments section of this post from Stephen G of Pixar, "Great Animation Always Has Original Ideas. "

I could go on, but I’m sure you get the picture. Here is a question for you. If the animation or film idea you are so keen to copy had been a copy of something or a cliché when it was made, would you love it as much as you do? If there is a piece of work you love to bits, that is burnt into your mind, chances are you had never seen anything like it before. That aspect is what you should be trying to replicate, the ability come up with something totally new and engaging.

Sounds scary I know, but don’t worry, we are in this together. Better to go down in a blaze of glory than to prove how mediocre you are by copying someone else’s idea.

Jason Ryan ~ Webinars with a major studio Supervising Animator

Find out more about the webinars Jason Ryan is a supervising animator at major feature film studios. His resume includes working at Disney and Dreamworks.

Australian animators have the opportunity to discuss animation topics and solve animation problems in a series of live webinars.

Second year students at SBIT, just think about it... What a great way to continue building your show reel / demo reel after graduation. Each month potentially having an improved animation piece to replace student stumblings.

Other Jason Ryan posts on the ARC (find out why this bunch of Brisbane animation students are so excited*). Find out more about Jason Ryan.

*Ian said (previously), "I’m chuffed that there is a way we can teach 3D and keep drawing central to the process. Thankyou Jason Ryan. :)"

Ian's Rambles - SHORT Stories

Ok so in case you haven’t been following the drama, after much deliberation the plan is to have all second year students in our course at Southbank making a narrative this year. Even if it’s just a very short one that makes up a larger show reel.

I’m anticipating a hand full of students who are going to be determined to make an epic, so I have been scouring the internet for information about keeping short films short. Its something I can anticipate because it is one of the ever predictable, guaranteed student short film flaws. There is always at least one student who is going to be convinced to the point of total conviction that more is better, or that the 15 minute long story they have come up with is so perfect in its design (after just a few drafts and with no feedback from anyone else? Amazing!) that not a single shot can be cut from it. I hate to sound cynical, but it always happens, and I can relate. I remember coming up with story ideas that were way to long when I was a student. At one stage I even started writing a series of 30 min long TV episodes, and the major student film I ended up making was way to long. I think there were probably two scenes (that’s camera shots for any new 1st year students reading…hi!) in it that I was actually proud of because it was so rushed. You should be proud of every scene in you film, its obvious when you think about it.

Anyway, following a link on Cartoon Brew I found the blog of Kevin Koch (animator at Dreamworks and Animation Mentor Teacher), and after some rummaging around found this great post about just how much information you can convey in a single scene, and how many students try too hard to convey a characters setting and background. He even goes so far as to suggest that MAYBE the great Brad Bird over cooked the character backgrounds in the Incredibles, or at least that the film was just as enjoyable without them.

Here is one of my favourite quotes from his article, “The time required to set up your characters and situations is often far less than you imagine you need. Again, think of being clear and specific. Expect to do some hard work here. Hammer away at your ideas to come up with something so specific and definite that the audience understands immediately. This is why we find bad storytelling so annoying. It takes the creator so long to clue us in on the situation and character, or they keep inadvertently misleading us with useless information, that we disengage.

All of this information is of course window dressing, before coming around to the idea of narratives for all students I knew it was only worth doing if we were going to keep the films short. I’m just highlighting the information in the hope of getting some to come around of their own accord instead of colliding with me head on. I’m afraid I do not accept that a longer story is necessarily a better story .

The bottom line is I won’t be letting second year students animate stories longer than 1 and a half minutes, and that’s that. I mean it, no excuse will make me budge. I wish someone had told me to slow down and make the best animation I could when I was a student and I think I owe it to my students to address the issue when I see it.

One of the comments posted by an anonymous student that helped to kick off the whole films V’s show reels discussion featured a quote about the student film being a “once in a lifetime opportunity”, well I can tell you that in my 12 or so years of commercial experience I have never again experience such a luxury of time to hone and finish a scene as is afforded to students. Once you’re in the industry you will have ample opportunities to have to rush through your scenes in order to get something finish on budget (on time), the “once in a lifetime opportunity” is to do the best possible animation you can achieve right now. I’m not going to let my students miss it.

Here is another point of view from Temple Of The Seven Golden Camels blog, run by veteran storyboard artist Mark Kennedy. He has a two part post entitled Advice for Students on his Blog that is all gold (part 1, part 2).

"Many students seem to want to make some sort of grand, epic statement and so they try to make a longer film with a lot of scale and heft to it. Every medium has it's own inherent strengths and weaknesses and a short student film is not the best form to make an epic sweeping drama. The most successful student films of all time are, for the most part, short and simple. "

Another post on Kevin’s blog that I just loved and had to highlight was this one about leading the eye from cut to cut. Great advice and also related to efficient story telling.

Andrew

Well I herd today that yet another old friend and coworker of mine Andrew has joined there Krome fold. They are still advertising positions for senior animators and I must admit to feeling a little pear pressure. snu?!?!

That aside the great thing is that the reel Andy used to get the job is up on youtube so you can see exactly what it takes to get a job with Krome.

Things to note include:

  • No mucking about and get to the point, don't waist time setting the scene or being cleaver about how you link things together, if you're there to show them animation then that's what you show em.
  • Give them what they want to see first. Andrews 2D work is super impressive and just between you and me I think he would be prouder of much of it, but I think he knew they would want to see the 3D first. It takes brain over ego power to put your sentimental favourite towards the end of the reel, or to even leave it out because its not relevant at this point in time.

This is all done with free download rigs and models I think, which is a bit different to what I suggest a graduate should do. Andrew has years of impressive animation experience behind him, he is obviously a specialist. If you're fresh out of collage I think it would be good to include at least one character that you made yourself.

TSM Guy and more.

The other day I found a great blog with heaps of free Maya Rigs on it. Its called Animation Buffet and while many of the rigs are the same as those on Highend 3D its great because you can search for rigs by categories (male, female, cartoon, realistic, creature etc).

While there I found one rig that I like in particular called TSM Guy, he strikes an excellent balance between stability, ease of use and flexibility. He is very easy to use, has fully scalable body parts, IK to FK and even bendable limbs so you can really push that Line of Action through the pose.

There are some great video tutorials on using him provided by his creators too, check em out: Stretchy Bits...Spine Controls ...Smart IK to FK...Arc Control...Proxy Parenting (this is cool)...Anti Twist Control

This is an excellent rig for creating the broad physical animation you would typically produce for a games show reel. The scalable nature of the rig means you can make him fat, thin, muscly, short or tall, you just scale up or down the body controls and there are input values for arm and leg width and length in the channel editor when you have the hand or foot controller selected. Its is a shame he doesn't have a face for dialogue, but we could rig up something simple I think. Enjoy.

Barbara Di Pasquale

Ahhhh, a new month and a new allowance of broadband downloads. Mmmmmm tastes good. I actually had to rely on TV for entertainment to a few nights there.

Thanks to my new gig at QUT I'm seeing Motion Graphics everywhere I look at the moment. Here is the show reel of Barbara Di Pasquale

Clay!

I found the blog of 2006 graduate Clay, and it has a new show reel on it. Nice to be able to see some of what he has been getting up to down there at Blue Rocket studios in sunny Tasmania. GO Clay GO!

Getting into 3D

NOT THAT 3D... The Other Kind!
Several 2nd year students have expressed concern about having enough time this year to work on 3D (for those who don't know we had a stuff up with the software this year and they won't be able to start until semester 2). Its a justified concern that I also share, there were only a few last year who managed to get far enough into 3D to have a significant show reel and they had a whole year where you will only have six months (even if 2 days a week instead of one, its still a lot squeezed into a short time).

Basically I think you will all need to make a start NOW in your own time. So I have put together a list of resources to help those of you who want to get cracking..........

Sam the Man

I was chatting with 2006 Graduate Sam earlier today on the wibbly wobbly web, and he mentioned that he had updated his online show reel. You can checkout some of his best work from the last year. He was telling me that each of the scenes with the 3DS Max Character Studio Rigs (the ones that look like they are made out of blocks) were animated in a single day. Nice work Sam, you make an animation teacher proud.

SHORT films

Last week Terry, Jane and I schemed up a way to have our cake and eat it too. We have developed a plan for having second year students animate a story that MUST also contain the basic shots required for a show reel. This addressed one of my basic misgivings about letting the students spend most of their second year on a single story, namely that the story would often allow the student to avoid animating scenes containing fundamental principles.

Another issue I had was that when a student embarks on animating an epic story the animation is often rushed or half baked to make sure the story gets finished. This defeats the purpose of doing anything at all in my opinion. I've always been a supporter of quality instead of quantity. So Jane and Terry have been kind enough to indulge me with a pretty tight time limit for the student major projects. They (or you) will be aiming for 1 minute.

So I expect the idea of how you can tell a story in such a short period of time to become and ongoing issue. I thought I'd post some clips that demonstrate efficient story telling, while still demonstrating sound animation techniques. If anyone else is aware some good examples I'd love to see them in the comments.

Shape Your Desire - Job Joris and Marieke (I can't find a direct link to it, but you should also check out their short film 'Het is niet grappig, het is Kunst' its on their site)


Roo Dou Dou - Planktoon Studio



The Ultimate Break - Studio Akama






Note the way they don't take separate time out for character development, in a film this short that has to be overlapped with the delivery of the story. I think this is a great discipline to be thinking about, because really, the same rule applies to longer films too. The story should always be moving forward. That's one of the traps Disney fell into in the late 90's taking time out from progressing the story for a song, zzzzzzzzzzzzz.

I think another good question to ask yourself is, how far into the story are we when we first become aware of the conflict. In my opinion student film screw this up all the time, get to the point people!

And CHECK THIS OUT, a festival for 1 minute films! and it looks like they just added an animation prise last year. Mmm how convenient. Their screening is in November which is promising, but I can't find a closing date for entries. I've emailed them to find out, could be interesting.

Lovesong ~ James Fearn-Wannan

Lovesong on VimeoCreative Industries Award for Best Film: 2007
Graduating Class of the Bachelor of Fine Arts in Animation, Queensland University of Technology (QUT)

The animator's show reel is linked to his web site.

A different Spin

Here is something interesting, the show reel of a woodbe fx animator from the Vancouver Film School.

Forget the film, watch the titles

This is a cool idea for a site, completely devoted to animated movie titles. I have a troubled relationship with students and titles, what you need to bare in mind as you watch these is that the job the artist had was to make the actual titles. Often students choose to invest disproportionate amounts of time and energy into their titles when the job at hand is to make a film or show reel. It particularly bugs me on screening night, when we are watching 30 or so short 2 min pieces of animation each with 5 minutes of credits on the end. YAWN!

All that having been said, when an animator is specifically charged with the job of creating some credits there are some fantastic opportunities. Many of the standard rules about character development and continuity can be bent, and it seems to make a quick impression there is a larger focus on stylized art direction (in general). There are many pieces to rummage through here, nice way to pass some time on a lazy Saturday or Sunday arvo.

Stephen Levison

Check out this cool show reel. There is some very slick Flash character animation here from animator Stephen Levison.



11 Second Club - View & Vote

The 11SecondClub is a good online resource for animators gone rusty or those wanting to enhance their show reel with a dialogue/ character acting animation sequence.


Don your berets and scarves, an SBIT student has entered 11SecondClub (again). Voting on the animation entries will occur over this weekend.

Some of the comments listed are from the January 2008 competition (the post has been recycled - Save the trees!).

Vancouver Film School

OK the pic is a hook. But I had to capture Zac's and Cory's (SBIT students) combined attentions. The film shot is from a student show reel at the VFS. It looks a lot like what many in my class draw. But can you animate it? It's worth a look to see what they produced.

It's interesting to me, as a student, to see other student work and how the courses are structured compared to ours. And I like the tune in these words, "No matter the potency of today's technology, the core elements of animation remain constant: character, environment, and motion."

You can see more of the VFS animations here and 3D animation here.

VFS traditional animation facilities and equipment (pictures) How does your school compare? Where is Vancouver?

How to cope with death

A nicely animated film and a half decent gag. Its the old sucker punch, direct the audience one way and then twist it in the other.



PLUS! click here to see the show reel of Disney animator Jim Jackson. Its GOLD I tells ya!

We Are Off To Liquid

Our visit to Liquid Animation has been confirmed!
Wednesday the 22nd of November!
We are going to meet at the Brunswick Street train station food court
(Fortitude Valley) at 2:30pm.
Then we will walk around the corner to Liquid as a group
(so we all arrive at once).
We will be shown around the studio, Mike Viner (co-owner of Liquid) will be having a chat with you, and Second years are invited to drop off reels and portfolios while we are there.

First Years - This is outside of class time for you so you will responsible for your own actions and injuries (I hear those Liquid boys are pretty rough).

Second Years - This overlaps with the class you have with me on Wednesdays so you NEED to sign an ON/OFF campus release form before you go so that you can be responsible for your own actions and injuries. See me at tafe to sort it out (dang Tafe paperwork).

Click the pic or HERE to see the Liquid web site, they have a show reel up there that will give you a good idea of some of the stuff they do. The Multimedia (where SBIT friends KT and Rob work) section is worth a look too.