Animation Tip: Back and Forth

More than Mr. Incredible's right arm moves.

"When you move from one pose to the next, nearly every single body part should move, even if it’s only a little bit. And you need to make sure each part moves naturally." So how does an animator do this? ... in 2D? ... in 3D?

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Previous animation tip from sabudesign: Internal Silhouette


Ian said...

There is some great advice there. He is basically trying to get CG animators to animate with Key frames and focus on the quality of those key frames (the strength of the poses and how they work together) before moving on to other inbetween stuff.

Its at the hart of why we do traditional key frame animation first, at Southbank. At a line test with the key frames spaced out you have no choice but to consider the key poses on their own. Well thats the theory anyway

At Disney those bits where things are moving just a tiny bit are called floating holds. They don't ever hold frames on the main character in feature film, instead they do two keys very close together, sometimes they would want 10 or 15 inbetweens in there. As an inbetweener they were boring, but fast. Put on some loud rythmic music, turn off your brain and get stuck in. You could get through 7 or 8 in an hour, good money.:)

Great post Frank.

Anonymous said...

This stuff is good for 3d and most 2d but I love it in a cartoon network show when they blatently just move one part of the body like an arm or soemthing and it has a nice hannah-barbarah(or however you spell it) sound effect... Its hillarious. But you could only get away with it at cartoon network probley...

Ian said...

Yep Yep, you gota know the rules. But then you can always choose to break em :)