I've been thinking a lot of late about ways to make sure we carry our drawing sensabilities with us into our 3D animation at Southbank. Seeing as other institutions are backing away from drawing, I think we should make sure we capitalise on the difference. Make a strength out of it, promote it and so on.
Taking the drawing to 3D. It's a great initiative.
I even dreamed that Maya had a tool that overlaid the chracter with a screen where lines could be drawn. (Sort of like having the chracter in a clear glass box).
I was wondering, if that clear perspex over the screen will create that pixel halo effect that we got with the transparent plastic.
I discovered that white board marking pen marks aren't so easy to remove from some plastics as they ere from a whiteboard.
Can't wait to experiment some more and draw those poses on-screen before posing the 3D character.
If it works, I reckon it will be a great animation tip to post for those of us who cant't afford those draw-on screens.
6 comments:
I've been doing a lot of modeling practice this week and that technique applies really well to visualising the contours of the face to build in 3D.
Hey thats interesting.
I've been thinking a lot of late about ways to make sure we carry our drawing sensabilities with us into our 3D animation at Southbank. Seeing as other institutions are backing away from drawing, I think we should make sure we capitalise on the difference. Make a strength out of it, promote it and so on.
Taking the drawing to 3D. It's a great initiative.
I even dreamed that Maya had a tool that overlaid the chracter with a screen where lines could be drawn. (Sort of like having the chracter in a clear glass box).
I was wondering, if that clear perspex over the screen will create that pixel halo effect that we got with the transparent plastic.
I discovered that white board marking pen marks aren't so easy to remove from some plastics as they ere from a whiteboard.
Can't wait to experiment some more and draw those poses on-screen before posing the 3D character.
If it works, I reckon it will be a great animation tip to post for those of us who cant't afford those draw-on screens.
Oh, the whole point (about the last post).... then we can apply these planar mapping ideas for faces to modelling characters in 3D.
There is a plug in for drawing into Maya, I just found it a bit combersome, I'll look it up.
http://www.jonhandhisdog.com/shh-life-er/?page_id=169
:)
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